Avalon MAD TA Arm, lvl1

escort ship

 

Energy
3958
Weapon1
V-rocket
Metal
719
Range
480
Armor
1750
Damage/sec
32
Buildtime
12209
Speed
3.2
Turnrate
156
Special
n/a

 

 

 

 

Buildpic: Beside the litlle suspicious way of shading on the sides, this picture is perfect.

Buildpic: 9

 

Model: A bit OTA, a bit not... this unit can't really be classifyed as either (w00t! I've found the missing link!). I like the view of all pieces of the unit except for the form of the hull, that is a bit disturbing. You see Arm ships are never rounded up with rather soft angles, but sharp in as many ways as possible (and with all kind of thingies sticking out from the bridge/cannon tower section), just look on the superb model of [ Vanguard ]. That is how an Arm ship should look (sorry for pimping, but I really love that ship). Returning back to the Avalon, I could not avoid the face view. Well, the face count itself is actually pretty acceptable, but the problem is that you could easily kill one third and no one would really notice. The Arm logotype on the very top for example. It is surrounded by a small "/" wall that alone consumes at least eight faces. That wall could be cut to one single if the logotype was hovering just a bit above a bigger face with the desired color. Unfortunately, that problem exists all over the ship and you would need a lot of time to get rid of everything [2]. The texturing is rather ok if one, unlike me, is comfortable with abuse of team color textures and lack of Cavedog 3D, but since I'm not it does affect the score. The texturing of missile launchers is on the other hand exellent. And BTW, if you study, OTA ships, they don't use the standard "broken" logo texture, nor any shaded one. They have plain colors only... [2.5]. More care should have been spent to turn the textures on the corpse in the right directions, but since the ship really look wrecked, I can't give you zero [0.5].

Model: 5

 

Script: Unstandard aiming, but still a simple one.

Script: Not counted

 

BalanceThis unit cost a little less than it's bigger brother - the Crusader, but got significally less armor. Both share the same depth charges, but while the Avalon is slightly more agile and have lesser AA abilities (it does twice the damage to aircraft, as all other missiles in TA, btw), it's weapon is lying flat compared to the Crus. Dealing less than half damage on much shorter range while being lesser armored for very high costs converts Avalon into an obsolete little puppy. My suggestion is to bump the range with at least 70 points and increasing the damage/shot to around 32, maybe even as high as 38 (and of course increasing the extra AA damage as well).

Balance: 4

 

My score: My personal suggestions is to change the missile hit sound from the current "BOOM" into something more "poof"-like because after all, it took me ages to kill a Solar and with that sound gnawing through my nostrils and rumbling around in the brain (or what's left of it) I wasn't really enjoying myself. However, this is a unit with a lot of strategies (that unfortunately are rather hidden right now, so I will actually keep it in game).

My score: 6

   

Total score: 5.5

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