Shellshocker Mayhem Inc Arm, lvl2

Guardian on legs

 

Energy
15500
Weapon1
Ambusher cannon
Metal
2400
Range
910
Armor
2050
Damage/sec
100
Buildtime
36000
Speed
0.86
Turnrate
210
Special
n/a

 

 

 

 

Note: Balance score has been updated.

 

Buildpic: Very nice… The model have a cool angle and acceptable level of polys (i.e. no too low). The colors on the unit are a bit suspicious, through, since the model in-game is colored different. 3.5… The background is very nice, although the heaven far away have a bit mystic color. You get full on the background. Model and the rest mix perfectly with good shadow effects. No sign of misplaced light source. 3 on that.

Buildpic: 9.5

 

Model: The model is cute, looks a bit like a turtle. Very original too btw. I like the “knee” joints although I doubt that those tiny legs could bear such burden as the big turtle-like metal thingy. As always I can count useless faces not one by one, but rather five by five. The legs have useless faces, and so does the major part of the body beneath the big green thing. It looks good in 3DO, but nowhere else. I also think that you could make the body a bit flatter but that is nothing major. You get 3 of 4 here. The textures are bright and good. I had no trouble to see what team the unit belonged to. You could make the middle part of the body a bit darker, but I don’t require it. What you should do is to texture the turret a bit different because I don’t see what turns the barrel in-game. Textures: 4… Again, too little care is spent on the unit corpse, but it does still look so bloody good in-game, so you get maximum, even through I think you don’t deserve it.

Model: 0

 

Script: I like it’s way of walking but you should either lower the speed of the unit or increase the speed of walk animation because the feet moves too slow compared to the ground. The walk animation is made by the “speed” tactic… impressive. You guys have to explain to me what the smoke thingy in the create() subscript. Me confused.

Script: 8

 

BalanceThis unit, a walking kinda Punisher is a tad overpowered due to it's relatively low costs. Five Bulldogs cost less than this unit and their combined power and armor do not equal the range of this unit. For proper conditions, either the armor should be lessened with about 400 or a scriptbrake should be installed to slow the weapon down.

Balance: 9

 

My score: Although I think that the barrel is too short and the turret is too small to be able to fire such a weapon, I like this unit. The excess of faces as usual annoy me a bit and so does the speed-animation part, but anyway…

My score: 9

   

Total score: 7.1

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Review by Storm | Others by same