Arhangel Mayhem Inc Arm, lvl2

Flying kbot

 

Energy
6500
Weapon1
Anaconda cannon
Metal
520
Range
300
Armor
1125
Damage/sec
67
Buildtime
17000
Speed
1.45
Weapon2
Rocko rocket
Turnrate
550
Range
400
Special
Flies over water
Damage/sec
26

 

 

 

 

Note: Model score has been updated.

 

Buildpic: Rather good, but could be much better if you for example let it hover in a relaxing position. I’d also liked to see the light version of the angel (you know… that one that appears when you press on the icon) as the base pic (well, a bit darker then) and maybe another color on the ground than grey, so we could see his feet. More of the wings should be seen. Neway… The background is rather dark and a bit dull, but it looks good. 2 on that.. use a bit more colourful version next time. The angel model is a bit low-poly, but I feel forgiving today and will not count that . As I said, another angle would make it look even better, but 3 isn’t bad either. The unit and background blends perfectly through, you can’t get less than 3 here.

Buildpic: 8

 

Model: Nice model. Looks terrific to me in 3DO builder, but still so elegant in game. If I would be you, I’d sharpened those inner wings a bit more and make ‘em not so wide as they are now. Also, it would not hurt to giving the inner wings a reversed angle, so they follow the body, because right now, it looks just like flat square that he carry on the back. I know that you haven’t the secondary wings not fully closed on purpose, but please, close them a bit more. They’re hanging unnaturally in the air when folded in [3] The logo textures are critically overused and the CD:3D is lacking [2]. The corpse is well done and well textured (except for the legs) [1].

Model: 6

 

Script: Although this is in many ways a perfect script, it got some minor tweaks. First of all, it has a bit too few coordination points in it walk script (a coordination point in my eyes is a couple of “move … speed ” commands that are separated from others by a sleep tag). You should, if it isn’t too much work, of course, press in at least one more coordination point in every step because the parts jumps too long as it is right now. I’d also liked to see it swing more when still in mid-air, especially to the front because the movement is concentrated backwards. I like the logical settings behind the different states. And that it was almost double as strong walking as flying was news for me.

Script: 9.5

 

BalanceThis is one of the few unit that I have looked upon that is too weak for its costs. I compared with the Anaconda hovercraft that you got the primary weapon from and my opinions got confirmed. For twice the costs of the Anaconda you get an extra missile and high turn rate, plus 140% more armor when on land, but only half as much in flying mode. However, it is a lot slower. I think you should lower the costs with about 50-80 metal and appropriate amount of energy for this to be fully correct. But having too weak units are not as big sin as having too powerful and since the difference was very little, the final score will be high.

Balance: 9

 

My score: This is one of my first reviews. I've become a lot more demanding since.

My score: 5

   

Total score: 8.3

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